Okay my very few readers, I have some pics of my current Pan'O's
Here we go:
My Tags and Rems
Back; Trogdor the Drago, Shelia the squalo, Sven the Jotum, and the yet to be named cutter,
Front; Merry the bulleteer, spot, janus, and Pippen
The HI; One Teuton, one Santiago, The Dreaded swiss guard ML, all three orcs, a Guarda and both Aquila
(None named yet)
The Support troops, I didn't like the actually like the CB models so I used 2 order Sgt. and the palbots C.Coleman and M. Moe
More Light Infantry:
Agent Candy with MSR, Agent Sampson with a spitfire, Helper Archimedis, the Auxilia with their helpers
And my crack team of Fusilers
My MI, all 3 Nissie, Akalis with a Hmg, and an Akali hacker I use as Singh, and a lonely Bag Mari sniper
None are completely done yet so please be gentle
Comments, complaints, Death threats? get in line.....
The Entropic Reaper
Saturday, March 17, 2012
Sunday, March 11, 2012
Some infinity thoughts.
After having spoken with a few people, It seems that there are still many infinity players that are stuck in the "best unit" mindset. the problem with the idea is that there isn't one in infinity. At best, there are units that are far easier to use effectively than others, but they usually have some form of restriction, either points, swc, availability, not being in your sectorial list, or a combination each. Then you have the problem where even a lowly caledonian volunteer with a rifle can lay waste, since you can bypass armour on a crit. To really look at which units give you the most bang for your buck, you have to not only factor their stats, but also their equipment, and how their equipment interacts with their stats. then you have to look at how that interacts with your playstyle. then you have to look at how much they cost, in both points and swc, and look at whether or not you can get an equivalent performance from something else.
Even with that analysis, because infinity is a very complex game, and is played on terrain boards that are very dense, all that analysis will give you is a rough approximation of what you can expect from the unit. adding in factors like your skill at maneuver, and your opponent makes it near impossible to have an accurate gauge of what is best.
That all having been said, I say take what you like, and practice with it until you are good at using it.
Even with that analysis, because infinity is a very complex game, and is played on terrain boards that are very dense, all that analysis will give you is a rough approximation of what you can expect from the unit. adding in factors like your skill at maneuver, and your opponent makes it near impossible to have an accurate gauge of what is best.
That all having been said, I say take what you like, and practice with it until you are good at using it.
Friday, March 9, 2012
Down and dirty hobby tips.
Sorry for not posting in a while, school and moving has taken a lot of my time lately.
This week I feel like discussing hobby environment. For me the difference between a session where I stare vacantly at my models wondering where to start , and one where I manage to get a lot of work done in little time boils down to my work environment.
There isn't one rule for how your hobby environment should be beyond that it should be comfortable and free of excessive distractions. Since my move, I am slowly rebuilding my hobby area, the most important step will be laying down my dropcloth.
Once that is taken care of, my hobby area will be situated in a corner of my bedroom, next to the bookshelf where I display my models. The bottom shelf will hold my drawers that I keep my bits and other materials. then will be my hobby table, and other drawers on the opposite side of the table.
I have it set up this way for two reasons, the drawers can have a board set on top of them to allow extra workspace, and the drawers themselves will help keep my hobby area clean and organized.
After you pick an arrangement for your work area, you should decide if you want music to work to, or if you want a quiet work area.
For me, having music to listen to helps my concentration, so my laptop will be nearby so I can listen to appropriate music to inspire my projects.
of course there are other ways to go with your hobby area, but it should be one where you are comfortable and free from distractions.
This week I feel like discussing hobby environment. For me the difference between a session where I stare vacantly at my models wondering where to start , and one where I manage to get a lot of work done in little time boils down to my work environment.
There isn't one rule for how your hobby environment should be beyond that it should be comfortable and free of excessive distractions. Since my move, I am slowly rebuilding my hobby area, the most important step will be laying down my dropcloth.
Once that is taken care of, my hobby area will be situated in a corner of my bedroom, next to the bookshelf where I display my models. The bottom shelf will hold my drawers that I keep my bits and other materials. then will be my hobby table, and other drawers on the opposite side of the table.
I have it set up this way for two reasons, the drawers can have a board set on top of them to allow extra workspace, and the drawers themselves will help keep my hobby area clean and organized.
After you pick an arrangement for your work area, you should decide if you want music to work to, or if you want a quiet work area.
For me, having music to listen to helps my concentration, so my laptop will be nearby so I can listen to appropriate music to inspire my projects.
of course there are other ways to go with your hobby area, but it should be one where you are comfortable and free from distractions.
Thursday, February 16, 2012
Got a new toy!
Thursday, January 26, 2012
Down and dirty hobby tips.
This week will be short and sweet. Since budget is one of the bigger concerns for a gamer, finding ways to stretch the gaming dollar is very important. For me, one of the best is to not waste anything, and the used bitz market. For the first part, it is as simple as saving offcuts and clipping extra parts off sprue and saving them for later use.
The second part is trickier, as many game shops don't have used minis for sale. This is not such a big deal, however, as if you look around, many players have extra parts, and are willing to sell you them for cheap.
I recommend trying to organize a day for players to get together and sell used minis and bitz they don't want.
like I said, short and sweet.
The second part is trickier, as many game shops don't have used minis for sale. This is not such a big deal, however, as if you look around, many players have extra parts, and are willing to sell you them for cheap.
I recommend trying to organize a day for players to get together and sell used minis and bitz they don't want.
like I said, short and sweet.
Sunday, January 22, 2012
More Zday!
Hello very few readers!
Today we played some of Descrii's Zday Scenarios. Unfortunately, the camera's batteries died after game one :( .
So the only game we got to pics of was my Neo-Terran Capital army, 250pts
The team consists
of
4 Fusiliers, Lt. Carretero is the Lt., Spc. Mactaggart is a hacker, with Pvt. Wilkins and Flanders finishing the team.
2 Auxilia, Cpl. Whitley with his bot Rhino
and PV2 Reyna and her bot Mr. Studly
2 Bulleteers, Merry and Pippin
Janus the Sierra bot
and Agent Candy the Hexa Sniper.
Setup: The 6 wheel is the main objective, Merry watches the approach from the forest, with Janus right behind him. Whitley and his pet Rhino watching the area in the fore ground with Reyna and Mr. Studly watching the opposite side. The Fusi link team are position next to the 6 wheel, opposite of Janus. with Pippin guarding ahead of the team. Agent Candy is in camo on top of the white conex in the background (it's in the deployment).
Turn 1:
The Zombies roll in force the first turn with 12 marching on the board, Candy in her expert position, appears and crits a poor zombie sod with the first shot. She continues to lay on the hits dropping four more in the first turn, but no other crits from her this turn. no other valid targets for the defense team to ARO.
Defenders half: some minor manuvering and Candy bags another crit, and drops 2 more Zeds. 4 Civvies arrive on the board and make a dash for the transport.
Turn 2: Another Wave of zeds this time 15 with 8 getting back up. 2 start to climb the conex stack to candy and she misses! repeatedly! the zombies play a hilarious game of climbing half way, falling, passing arm saves, and climbing again, all the while Candy misses with every ARO! A pack of zombies rush Pippin. Pippin wiffs his Heavy Shotgun ARO, and the zombies mob him, the Fusi Squad attempt to shot them off, dropping 2 of the 6 on him. the Zombies attack pippin, he blocks with e-pulse, and tazers 2, but gets scrapped by one of the other 2. another pack move in on Whitley and Rhino. Rhino flambes a group of 3, and Whitley drops 1, and 2 make it to Rhino, who promptly get tazered.
Defender half: with 9 orders, Candy spends five killing 2 zombies!
The Fusi squad "godfather" the last of the pippin killing zombie mob, and Rhino and Whitley back up and gun down the tazered zombies. the other 2 are barely make it to the fortification lines.
and Janus manuvers to assist the fusi squad to compensate for the loss of pippin.
4 more civs appear and book towards the transport. 2 of the civs in the first turn make it to the Apc, and hopefully safety.
Turn 3: a trickle of zombies this turn, 7, shamble in from the tree line, and 1 takes a headshot from Merry, who is still enraged from the loss of Pippen.
A large mob of zombies move up from behind the civilians, and Agent Candy, Crits 2 with AROs. Apparently, she can hit things over 24", but up close... not so much. Reyna and Mr. Studly shot and burn the rest. With more zeds closing in on the opposite side, Whitley and Rhino reposition to receive them.
Turn 4: with 5 in the APC, and 4 on route, and 26 ambulatory closing in, time to pull in closer to the transport. Agent Candy once again shows the Hexadron's wisdom of sending her here to assist the soldiers here, by pulling 3 more headshots on the final turn for 7 crits in one game. Janus finally joins the fray mowing 6 zombies with his Hmg.
On the end of the defenders turn the commander of the convoy rolls a 3 on his will test, with Lt. Carretero rolling a 20, ending the game.
Results: 6 civs saved, 1 drone lost, lost the shouting match with the convoy leader.
all and all a good game...
now to remember to bring extra batteries next time....
Questions, comments, death threats? Get in line.
Today we played some of Descrii's Zday Scenarios. Unfortunately, the camera's batteries died after game one :( .
So the only game we got to pics of was my Neo-Terran Capital army, 250pts
| My Urban Protection Squad |
of
4 Fusiliers, Lt. Carretero is the Lt., Spc. Mactaggart is a hacker, with Pvt. Wilkins and Flanders finishing the team.
2 Auxilia, Cpl. Whitley with his bot Rhino
and PV2 Reyna and her bot Mr. Studly
2 Bulleteers, Merry and Pippin
Janus the Sierra bot
and Agent Candy the Hexa Sniper.
Setup: The 6 wheel is the main objective, Merry watches the approach from the forest, with Janus right behind him. Whitley and his pet Rhino watching the area in the fore ground with Reyna and Mr. Studly watching the opposite side. The Fusi link team are position next to the 6 wheel, opposite of Janus. with Pippin guarding ahead of the team. Agent Candy is in camo on top of the white conex in the background (it's in the deployment).
Turn 1:
The Zombies roll in force the first turn with 12 marching on the board, Candy in her expert position, appears and crits a poor zombie sod with the first shot. She continues to lay on the hits dropping four more in the first turn, but no other crits from her this turn. no other valid targets for the defense team to ARO.
Defenders half: some minor manuvering and Candy bags another crit, and drops 2 more Zeds. 4 Civvies arrive on the board and make a dash for the transport.
| Agent Candy's Handywork |
Turn 2: Another Wave of zeds this time 15 with 8 getting back up. 2 start to climb the conex stack to candy and she misses! repeatedly! the zombies play a hilarious game of climbing half way, falling, passing arm saves, and climbing again, all the while Candy misses with every ARO! A pack of zombies rush Pippin. Pippin wiffs his Heavy Shotgun ARO, and the zombies mob him, the Fusi Squad attempt to shot them off, dropping 2 of the 6 on him. the Zombies attack pippin, he blocks with e-pulse, and tazers 2, but gets scrapped by one of the other 2. another pack move in on Whitley and Rhino. Rhino flambes a group of 3, and Whitley drops 1, and 2 make it to Rhino, who promptly get tazered.
| The result of five orders! |
The Fusi squad "godfather" the last of the pippin killing zombie mob, and Rhino and Whitley back up and gun down the tazered zombies. the other 2 are barely make it to the fortification lines.
and Janus manuvers to assist the fusi squad to compensate for the loss of pippin.
4 more civs appear and book towards the transport. 2 of the civs in the first turn make it to the Apc, and hopefully safety.
| The mad dash for safety! |
A large mob of zombies move up from behind the civilians, and Agent Candy, Crits 2 with AROs. Apparently, she can hit things over 24", but up close... not so much. Reyna and Mr. Studly shot and burn the rest. With more zeds closing in on the opposite side, Whitley and Rhino reposition to receive them.
| Mowing the lawn, NTC Style! |
Turn 4: with 5 in the APC, and 4 on route, and 26 ambulatory closing in, time to pull in closer to the transport. Agent Candy once again shows the Hexadron's wisdom of sending her here to assist the soldiers here, by pulling 3 more headshots on the final turn for 7 crits in one game. Janus finally joins the fray mowing 6 zombies with his Hmg.
On the end of the defenders turn the commander of the convoy rolls a 3 on his will test, with Lt. Carretero rolling a 20, ending the game.
| One last look before cloaking to find the next team to support. |
Results: 6 civs saved, 1 drone lost, lost the shouting match with the convoy leader.
all and all a good game...
now to remember to bring extra batteries next time....
Questions, comments, death threats? Get in line.
Thursday, January 19, 2012
Quick sharing of info for AZ infinity players.
Thanks to the efforts of Geraldcore on the infinity forums, A new subforum at :http://www.wargameraz.com/forums/index.php dedicated to Infinity will be going up shortly, a saturday infinity night has been arranged at the battlefoam saloon ( thank you Romeo) if you play infinity in central az, or have the time to come out here from elsewhere you can find games by following the link, or contacting one of us here at the reaper through the infinity forum. Thanks again to Geraldcore, Romeo and the people at Battlefoam.
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