Saturday, March 17, 2012

My PanO's so far

Okay my very few readers, I have some pics of my current Pan'O's
Here we go:

 My Tags and Rems
Back; Trogdor the Drago, Shelia the squalo, Sven the Jotum, and the yet to be named cutter,
Front; Merry the bulleteer, spot, janus, and Pippen









The HI; One Teuton, one Santiago, The Dreaded swiss guard ML, all three orcs, a Guarda and both Aquila
(None named yet)

The Support troops, I didn't like the actually like the CB models so I used 2 order Sgt. and the palbots C.Coleman and M. Moe
More Light Infantry:
Agent Candy with MSR, Agent Sampson with a spitfire, Helper Archimedis, the Auxilia with their helpers
 And my crack team of Fusilers


My MI, all 3 Nissie, Akalis with a Hmg, and an Akali hacker I use as Singh, and a lonely Bag Mari sniper












None are completely done yet so please be gentle

Comments, complaints, Death threats? get in line.....

Sunday, March 11, 2012

Some infinity thoughts.

After having spoken with a few people, It seems that there are still many infinity players that are stuck in the "best unit" mindset. the problem with the idea is that there isn't one in infinity. At best, there are units that are far easier to use effectively than others, but they usually have some form of restriction, either points, swc, availability,  not being in your sectorial list, or a combination each. Then you have the problem where even a lowly caledonian volunteer with a rifle can lay waste, since you can bypass armour on a crit.  To really look at which units give you the most bang for your buck, you have to not only factor their stats, but also their equipment, and how their equipment interacts with their stats. then you have to look at how that interacts with your playstyle. then you have to look at how much they cost, in both points and swc, and look at whether or not you can get an equivalent performance from something else.

Even with that analysis, because infinity is a very complex game, and is played on terrain boards that are very dense, all that analysis will give you is a rough approximation of what you can expect from the unit. adding in factors like your skill at maneuver, and your opponent makes it near impossible to have an accurate gauge of what is best.

That all having been said, I say take what you like, and practice with it until you are good at using it.

Friday, March 9, 2012

Down and dirty hobby tips.

Sorry for not posting in a while, school and moving has taken a lot of my time lately.

This week I feel like discussing hobby environment. For me the difference between a session where I stare vacantly at my models wondering where to start , and one where I manage to get a lot of work done in little time boils down to my work environment.

There isn't one rule for how your hobby environment should be beyond that it should be comfortable and free of excessive distractions.  Since my move, I am slowly rebuilding my hobby area, the most important step will be laying down my dropcloth.

Once that is taken care of, my hobby area will be situated in a corner of my bedroom, next to the bookshelf where I display my models. The bottom shelf will hold my drawers that I keep my bits and other materials. then will be my hobby table, and other drawers on the opposite side of the table.

 I have it set up this way for two reasons, the drawers can have a board set on top of them to allow extra workspace, and the drawers themselves will help keep my hobby area clean and organized.

After you pick an arrangement for your work area, you should decide if you want music to work to, or if you want a quiet work area.

For me, having music to listen to helps my concentration, so my laptop will be nearby so I can listen to appropriate music to inspire my projects.

of course there are other ways to go with your hobby area, but it should be one where you are comfortable and free from distractions.